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                     A selection of environment art, character art, and fictional architecture.  

                   
[Left Section – Top]
                       Environment Art & Props – Created using Maya & Unreal Engine
                       [Left Section – Bottom]
                       Character Art – A selection of high-fidelity character models I sculpted and textured
                       [Right Section]
                       Junkcity – Architecture thesis project exploring post-Fordist urbanism in Detroit